SURVIVAL M

Survival M – 3D Survival Demo

CATEGORY
  • Game Development
  • Unity 3D Design
  • UX/UI Design
YEAR
2022
CLIENT
Personal Project

Survival M is a 3D demo created in Unity, inspired by classic Resident Evil games. Players must navigate a city overrun by zombies, manage limited resources, and survive intense encounters culminating in a final boss battle.

Tech & Tools: Unity (3D development), C# (programming).

Tech & Tools

Demo Video

Project Objectives

Proposal

  • Create a playable demo focused on survival mechanics and tension.
  • Simulate resource management and combat under pressure.
  • Design a cohesive visual and narrative experience for players.

Research

  • Analyze player behavior in stress situations within survival games.
  • Identify key factors that increase immersion and engagement.

Product

  • Deliver a short demo with combat, inventory, and puzzle elements.
  • Integrate a final boss fight to demonstrate game mechanics.

Design Process

Research

Key Findings

  • Players prefer intuitive combat and exploration controls.
  • Lighting and sound design greatly enhance atmosphere and immersion.
  • Balancing resource scarcity increases the sense of survival and tension.

Methodology

Iterative Game Design

Design

  • During the design phase, environments, menus, and UX flows were crafted in Figma before implementation in Unity.

Menu

menu image

Pause Menu

pause menu image

Boss Battle

boss battle

Game Over Menu

game over

Results

A 3D demo that successfully captures the essence of classic survival horror through immersive design, challenging mechanics, and tight resource management.

Challenges and Learnings

This project was both challenging and rewarding. It was fascinating to observe how an initial idea evolved into a playable product through iteration and testing. I improved my understanding of game flow, difficulty balance, and environmental storytelling.

  • Balancing gameplay difficulty while maintaining tension and player engagement.
  • Designing realistic 3D lighting to enhance immersion and mood.
  • Translating conceptual designs into functional code within Unity.

Next Steps

  • Develop a longer version including new levels and story arcs.
  • Implement voice acting and more immersive sound effects.
  • Publish the full version on Steam or itch.io.

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