DLC cover

Dragon Learning Center (DLC)

CATEGORY
  • App Development
  • UX/UI Design
  • Mobile
YEAR
2024
CLIENT
USFQ (Universidad San Francisco de Quito)

Dragon Learning Center is a mobile app that allows USFQ students to schedule tutoring sessions in specific subjects. Users can sign up as tutors or students, view available slots, and easily book appointments.

Tech stack: Angular, Ionic Framework, TypeScript, SCSS, JavaScript, HTML5, Firebase (backend), Figma, and Adobe Illustrator (design & prototyping).

View on Play Store
Tech & Tools

Demo Video

Project Objectives

Accessibility

  • Allow students to easily schedule tutoring sessions through a user-friendly mobile interface.
  • Ensure all users can access the app regardless of device or technical level.

Efficiency

  • Simplify the process of connecting tutors and students.
  • Automate scheduling and notifications for both roles.

Community

  • Promote academic collaboration and peer learning within the university.
  • Create a trusted system where tutors gain visibility and credibility.

Design Process

Research

Key Findings

  • Students faced difficulty finding available tutors quickly.
  • Manual scheduling was time-consuming and often led to miscommunication.
  • Users wanted a unified platform for tutoring management.

Methodology

Design Thinking + User Interviews

60+

Survey Responses

15

User Interviews

10+

Usability Tests

Definition

The Project

  • Define a simple and intuitive booking flow for both tutors and students.
  • Design clear navigation and visual hierarchy to support accessibility.

Ideation

Concept

  • Connect learning and teaching in a single, easy-to-use app.
  • Design focused on clarity, minimal steps, and visual feedback.

Design

  • Wireframes and interactive prototypes were created in Figma to validate flows.
  • User testing guided interface adjustments for usability and readability.

Wireframe

Mobile Interface

DLC mobile UI 1
DLC mobile UI 2

Results

The app successfully streamlined the tutoring process for USFQ students, improving accessibility, usability, and interaction between tutors and learners. Its intuitive design enhanced engagement and academic collaboration.

  • Students can schedule and track sessions directly from their phones.
  • Tutors can manage availability and subjects in real time.
  • The app encourages collaborative learning through an easy-to-use interface.

Challenges & Learnings

Developing a mobile app for academic use was a challenge in balancing usability, scalability, and accessibility. The project reinforced my skills in component-based design, responsive interfaces, and effective user feedback integration.

  • Integrating Firebase authentication and real-time scheduling.
  • Designing for both students and tutors with different needs.
  • Ensuring smooth performance on Android and iOS devices.

Next Steps

  • Implement notifications and reminders for sessions.
  • Add analytics to track academic improvement.
  • Expand to web platform for broader accessibility.

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